Rizom-Lab gives access to its renowned Unfold3D’s technology into Unfold3D C++ Library.
From the blasting fast and robust Unfold algorithm to the hierarchical Packing, passing by the quasi-perfect stretch reducer, its simple C++ interface along with specific and experienced technical support from Rizom-Lab can elevate your own 3D product or your company in house application to the top level UV mappers in the world-wide market.
Unfold3D C++ library comes with client specific agreements depending of what you do with it.
Main Features List
The library’s API encapsulates and gives access the following algorithms that are runnable thru a single API entry point that take as input a task type ID and a dynamically nested structure fed of C++98 standard elements serving as task parameter.
Hiearchical-Pelt: Make mesh seams like a tanner would do by doing an single cut line that link mesh extremities. This is ideal for unwrapping characters and trees.
Mosaïc: Find developable mesh sub features. It is well adapted to big terrains and heavy meshes.
Box: Well adapted to hard surface meshes like buildings or vehicles.
Sharpest Angles: Split sharpest edges. It sometimes gives better results that “Box”.
Handle Cutter: Analyse topology and add seams so that the mesh become topologically equivalent to a disk.
ReWeld: Stitch already flattened shells by evaluating many pair combinations in order to reduce the shell count and the cut line’s length.
Disto Control: Analyse already flattened shells and if too much distorsion or overlaps are found more cut lines are added.
Smooth: Smoothing is very useful when dealing with meshes coming from photogrammetry that have to many protuberant features. Smoothing them greatly reduce the final shell count.